Role: Game Designer & Product Owner
Date: May - June 2020
Time: 7 Weeks
Team Size: 10 People (2 Designers)
Genre : Action Adventure
Engine: Unity
Version Control: Perforce
Code Language: C#
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.
To inform the player of a change in state for the grid, the space between the grid tiles lights up when within a certain range of the player.
When you start building, a marker is placed on the grid, which informs the player which direction the building will be placed.
The marker moves in accordance to the player input, and makes sure it is always pointing outwards on the grid. The rotation works for both single and double tile buildings.
If you move the marker across the grid., it will skip across to the other side and rotate 180 degrees.
When the marker is in the position you want it to be, you confirm your placement and the building is built. That tile is then removed from the buildable grid.